Stylized Game Character Art Tutorial - Using ZBrush, Blender & Substance

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Stylized 3d Character Creations - Tutorial Course
Learn the entire process of creating a stylized 3d character for games. In this course you will learn how to do High-Poly, Low-Poly, Retopology, UV unwrapping, Baking, Lookdev and Rendering!

BLENDER, SUBSTANCE PAINTER, ZBRUSH, MARMOSET TOOLBAG 5
We will create the High-Poly inside Zbrush, -  Retoplogy, UV's and rigging will be done in Blender3d. Next to this, we will also use Substance Painter to create unique textures, and we use Marmoset Toolbag 5 to do the lookdev and rendering!

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of 3d characters.

55+ HOURS!
This course contains over 55+ hours of content – You can follow along with every single step – The course does enclose 2 small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.

We will start by going over our reference and then we dive right in and create a blockout of our character in Zbrush. we will then turn our blockout models into refine High poly.
Once we are done with our high poly, we are going to export it to Blender to start doing the retopology and UVs process.

We will then go to Substance Painter to do the baking, and we will use Photoshop to fix some baking issues. Once that’s done we will start doing the textures for our model in Substance Painter and we are going to do the lookdev inside Marmoset Toolbag 5. After, will go back to blender to do a basic rig to make an interesting pose for our character.

Finally we will go over on how I made the render scene and how to make high resolution renders inside Marmoset Toolbag 5

SKILL LEVEL
This character art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Blender, Substance Painter, Zbrush and Marmoset Toolbag 5 – Everything in this tutorial will be explained. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs.

TOOLS USED

  • Blender
  • Substance 3D Painter
  • Marmoset Toolbag 5
  • Zbrush
  • Photoshop 2024

YOUR INSTRUCTOR
Marcos Emilio Cuesta is a skilled 3D Character Artist with around 3 years of experience working in the game industry.

CHAPTER SORTING
There are a total of 80 video chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SUBTITLES
Subtitles are offered for this tutorial in English, Chinese, and Spanish.
Please note the subtitles are auto generated and might not always be 100% accurate.

Character Based on the amazing concept work of Cai Lei

Release Notes

Added references

Personal License
$29.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Perfect for individual artists wanting to learn. Read MoreRead Less
Files (19)
SwordGirl References
zip /
47 MB
Subtitles
zip /
44 MB
10-Render
zip /
260 MB
09-Rigging
zip /
3.8 GB
08-Textures_Part2
zip /
5.6 GB
08-Textures_Part1
zip /
5 GB
07-UV_Part2
zip /
3.7 GB
07-UV_Part1
zip /
3.7 GB
06-Retopology_Part3
zip /
5.2 GB
06-Retopology_Part2
zip /
4.5 GB
06-Retopology_Part1
zip /
3.4 GB
05-Refining_Part2
zip /
5.6 GB
05-Refining_Part1
zip /
4 GB
04-Cloth_Part2
zip /
5.8 GB
04-Cloth_Part1
zip /
4.3 GB
03-Body Blockout Refinement
zip /
3.8 GB
02-Body Blockout
zip /
1.1 GB
01-Head
zip /
1.3 GB
SourceFiles
zip /
4.5 GB
Commercial/Team License
$179.99
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Perfect when you work in a team of up to 10 people and want to share this course with your co-workers. Read MoreRead Less
Files (19)
SwordGirl References
zip /
47 MB
Subtitles
zip /
44 MB
10-Render
zip /
260 MB
09-Rigging
zip /
3.8 GB
08-Textures_Part2
zip /
5.6 GB
08-Textures_Part1
zip /
5 GB
07-UV_Part2
zip /
3.7 GB
07-UV_Part1
zip /
3.7 GB
06-Retopology_Part3
zip /
5.2 GB
06-Retopology_Part2
zip /
4.5 GB
06-Retopology_Part1
zip /
3.4 GB
05-Refining_Part2
zip /
5.6 GB
05-Refining_Part1
zip /
4 GB
04-Cloth_Part2
zip /
5.8 GB
04-Cloth_Part1
zip /
4.3 GB
03-Body Blockout Refinement
zip /
3.8 GB
02-Body Blockout
zip /
1.1 GB
01-Head
zip /
1.3 GB
SourceFiles
zip /
4.5 GB